Os The First Berserker: Khazan Diaries
Os The First Berserker: Khazan Diaries
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It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
Embora desafiador de modo a jogadores hardcore, ESTES 2 níveis de dificuldade e a variedade do mecânicas por combate e habilidades tornam este jogo atingível de modo a jogadores por todos os níveis.
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But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.
Moderno soulslike, Khazan reúne elementos que deram certo na categoria e faz seu próprio suco — e um suco amplamente Porreiro de modo a se repetir
Nãeste sei se isso foi por questãeste intencional por design ou resultado por um erro, mas tenho a impressãeste por de que muitos vão chegar nesse ponto da aventura e se sentir frustrados pela “surpresa” que o estúdio preparou — contudo vale a pena insistir 1 pouco de modo a atravessar dela.
The First Berserker: Khazan is a cel-shaded soulslike set in the long-running Dungeon Fighter Online universe. You play as Khazan; a celebrated general renowned for defeating the "Berserk Dragon" (just in case you were in doubt this is effectively anime), now exiled and mutilated by a court of jealous nobles.
It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its no frills linear structure can feel basic at times.
It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.
Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of The First Berserker: Khazan the best I've seen in a soulslike.
3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right